Design Sprint

A design sprint is a time-boxed process, often five days long, in which a small cross-functional team moves from a defined problem to a prototype tested with real users.

The best-known format was developed at Google Ventures and described in the book Sprint by Jake Knapp, John Zeratsky, and Braden Kowitz. A design sprint compresses weeks of debate into a short, focused block of time. The team maps the problem, sketches competing ideas, chooses one direction, builds a realistic prototype, and tests it with a handful of target users. A decision-maker takes part, so choices get made quickly.

Teams often adapt the format. Some run shorter versions, and others extend the sprint to include development. A design sprint is different from a sprint in Scrum, which is a repeating cycle for building working software. A common misconception is that a design sprint produces a finished product. What it produces is evidence about whether an idea is worth pursuing, and a failed test is a useful result that costs far less than a failed launch.

How it works

  • Map. Agree on the long-term goal, the key questions, and which part of the problem to target.

  • Sketch. Each person develops solution ideas on their own.

  • Decide. The team reviews the ideas and chooses one to prototype.

  • Prototype. Build a realistic version that is just complete enough to test.

  • Test. Watch target users try the prototype and note what works and what doesn't.

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